Also, really get to know your hammer, block textures, and paint. Also remember that as you progress, your access to materials will grow, so feel free to improve and update to your leisure. Role play a bit and it should come naturally. Perhaps a room with all the tax records (books, and whatever you can figure for piles of paper). Dont forget to have hallways and tables with doodads on it. This means you won't prematurely harvest a plant before it's finished growing by swinging your weapons around your base. That could be expanded into a neglected mansion, with "all his wealth" piled on tables and floors and in overflowing chests. Planters are useful because plants can only be harvested with a pickaxe or the Staff of Regrowth (always use the Staff if you have it - it increases yield of plants and seeds): Planter Boxes - The Official Terraria Wiki. Terraria Open world Sandbox game Action-adventure game Gaming. The world is your canvas and the ground itself is your paint. Tax Collector: I gave him a dark garret with a tiny window, and a table piled with coins. Dig, fight, explore, build Nothing is impossible in this action-packed adventure game. (Alas, Terraria doesn't really have pistons.) Any geeky references are a plus, e.g a lightsaber in a weapon rack. You could even have a Rube Goldberg machine that does blinkenlights or shuffles a few items around. Expanding that to a "real house", you could have various gadgetry around, including both her devices and the Mechanic's, conveyor belts and teleporters, levers, etc, as well as sections of cog wall and structures of placed cogs. Steampunker: I've just got a room with cog walls, theme furniture and a machine (placed cogs) on the table. A house with teleporters to different biomes, farms, dungeons, etc. Or he could go for a showy mansion up front, with the ugly secrets beneath. By danshimoto Maps 39,177 Description The ultimate house project. Or take him upscale as a smuggler, with a less beat-up "front" house up top, with hidden luxury beneath the trapdoors/secret walls A variation of the latter would be to play the "race card", and decorate it in 70's/80's ghetto style. Expanding that, you could do a "shack" build, worn and damaged, with living and storage in a "hidden" room in the basement. (For some reason the forum isn't letting me do internal links these days.)Īrms dealer: Mine is a tin-walled shed, with a ratty couch and bare light. I've got a old base build over in the 1.3-base thread where I did small rooms for each of them: latest version at.
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